Sets the scissor to the rectangle created by the intersection of the specified rectangle with the existing scissor. body = love.physics.newBody( world, x, y, type ), shape = love.physics.newChainShape( loop, x1, y1, x2, y2 ). (Note that this may not be in order.). The value of a color channel in sRGB space to convert. Hello everyone, I can't manage to put an element to nil value. Gets a series of sizes by which to scale a particle sprite. The group zero means no group.The groups range from -32768 to 32767. Create a joint between a body and the mouse.This joint actually connects the body to a fixed point in the world. maximum = love.audio.getMaxSceneEffects(). Additional numbers to send if the uniform variable is an array. Please note that positional audio only works for mono (i.e. triangles = love.math.triangulate( polygon ), triangles = love.math.triangulate( x1, y1, x2, y2, x3, y3, ... ). True if the window gains focus, false if it loses focus. Sets the amount of size variation (0 meaning no variation and 1 meaning full variation between start and end). The object data will always change between draws. The error string, if the buffer mode could not be set and an error occurred. pixelheight = love.graphics.getPixelHeight(). A string, number, boolean, LÖVE object, or simple table. A negative value does the reverse. The converted x-axis value of the coordinate, in pixels. Returns the points of the fixture bounding box. This shape will point to an invalid memory address and likely cause crashes if you interact further with it. The y component of the normal vector of the edge where the ray hit the shape. The x-coordinate in the image of the cursor's hot spot. If the stencil value reaches 255 it will stay at 255. The alpha is optional and defaults to 1 if it is left out. The x component of the screen-space position. joint = love.physics.newMouseJoint( body, x, y ). This function gets passed one argument, the fixture, and should return a boolean. Created objects retain their meter coordinates but the scale factor will affect their pixel coordinates. The minimum possible value it should return. The translation of the shape on the x-axis. Wait for a thread to finish.This call will block until the thread finishes. Gets called when two fixtures cease to overlap. Returns an iterator for messages in the event queue. compressed = love.image.isCompressed( filename ), compressed = love.image.isCompressed( fileData ). The format to use when compressing the string. cursor = love.mouse.newCursor( imageData, hotx, hoty ), cursor = love.mouse.newCursor( filepath, hotx, hoty ), cursor = love.mouse.newCursor( fileData, hotx, hoty ). A negative value means infinite duration. A spinning body with damping will gradually stop spinning.Damping is not the same as friction - they can be modelled together. This function gets passed one argument, the fixture, and should return a boolean. The y-axis position of the touch inside the window, in pixels. Maximum amount of anisotropic filtering used. Decode Data or a string from any of the EncodeFormats to Data or string. Called when the candidate text for an IME (Input Method Editor) has changed.The candidate text is not the final text that the user will eventually choose. Same as above but pixel values in the texture are in the range of 1 instead of 1 in shaders. Create a joint between a body and the mouse.This joint actually connects the body to a fixed point in the world. Boolean to send to store in the uniform variable. The duration of the vibration in seconds. success = love.window.setMode( width, height, flags ). Changes a sprite in the batch. Name of the vector to send to the shader. The total number of vertices in this Mesh. love.graphics.setDefaultFilter( min, mag, anisotropy ). Sets a vertex that establishes a connection to the next shape.This can help prevent unwanted collisions when a flat shape slides along the edge and moves over to the new shape. Returns the number of bodies in the world. The impulse in kilogram-square meter per second. 0.8.0: 0.9.0: Source:setEffect: Applies an audio effect to the Source. Set whether a body has fixed rotation.Bodies with fixed rotation don't vary the speed at which they rotate. If enabled, particles are aligned to the angle of their velocities and rotate relative to that angle. The signed single-channel variant of the EAC format. All love.graphics state, including transform state. Gets the system-dependent maximum value for a love.graphics feature. The stencil value of a pixel will be incremented by 1 for each object that touches the pixel. items = love.filesystem.getDirectoryItems( dir ), items = love.filesystem.getDirectoryItems( dir, callback ). Get the scale of the world.The world scale is the number of pixels per meter. Gets whether cursor functionality is supported.If it isn't supported, calling love.mouse.newCursor and love.mouse.getSystemCursor will cause an error. The first value of the 3-dimensional vector used to generate the noise value. Called when a joystick button is released. Gets the system-dependent maximum values for love.graphics features. Using table form: {{a,b,c,d}, {e,f,g,h}, ... } or (since version 0.10.2) {a,b,c,d, e,f,g,h, ...}. The y position of the input line end point. Get coordinates of the i-th control point. The number of presses in a short time frame and small area, used to simulate double, triple clicks. Creates new SoundData from a file. The vertex shader code, or a filename pointing to a file with the code. Value used to determine whether the image should use more or less detailed mipmap levels than normal when drawing. The Data is used to refresh the Image when love.window.setMode or Image:refresh is called. An I-beam, normally used when mousing over editable or selectable text. The index of the axis, button, or hat to bind the virtual gamepad button to. An object which can gradually decode a sound file. The index of the layer to use when drawing. It is supported on desktop systems which have graphics cards that are capable of using OpenGL 3 / DirectX 10, and iOS devices that can use OpenGL ES 3. gammacorrect = love.graphics.isGammaCorrect(). The minimum width of the window, if it's resizable. All scaling, shearing, and rotation arguments transform the object relative to that point. True if system is stopped, false otherwise. Use love.graphics.getSupported to check. Generates ImageData from the contents of the Canvas. The first body to connect with a prismatic joint. LÖVE currently supports DDS files compressed with the DXT1, DXT5, and BC5 / 3Dc formats. The number of segments used for drawing the round corners. The currency sub-unit key on an American layout. Name of the Canvas to send to the shader. Gets the Angular damping of the BodyThe angular damping is the rate of decrease of the angular velocity over time: A spinning body with no damping and no external forces will continue spinning indefinitely. The y-axis movement of the touch press inside the window, in pixels. Represents a file on the filesystem. This is important because Box2D is tuned to work well with shape sizes from 0.1 to 10 meters. compressed = love.image.isCompressed( filename ), compressed = love.image.isCompressed( fileData ). Requires a custom shader (and Shader:send) to use. The higher 32 bits of the seed value. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The data that should be written to the file. Called when a Joystick's virtual gamepad button is pressed. Sets the filter data for a Shape.Collision filtering is a system for preventing collision between shapes. min, max = ParticleSystem:getLinearDamping(), min, max = ParticleSystem:getParticleLifetime(). success, errorstr = File:setBuffer( mode, size ), success, errorstr = File:write( data, size ). Gets the filter settings associated to a specific effect.This function returns nil if the effect was applied with no filter settings associated to it. The scancode corresponding to the given key, or 'unknown' if the given key has no known physical representation on the current system. FileData or string containing the file contents. Returns the value of a timer with an unspecified starting time. Gets whether the Font can render a character or string. ByteData/string which contains the decoded version of source. True to enable mixing, false to disable it. direction = ParticleSystem:getDirection(). The vertices create unconnected triangles. The 7th international key on an American layout. Does nothing on non-Retina displays. This function can be used to convert coordinates from the size users are expecting them to display at onscreen to pixels. Checks whether a point lies inside the shape. A table of width/height pairs. Whether the file can be loaded as CompressedData or not. The name of the Lua File to use as source. The left GUI (command / windows / super) key on an American layout. Must be in the range of [0, 1]. It may not always be sample-accurate, and it may return -1 if the duration cannot be determined at all. Most scripts share the notion of a baseline: an imaginary horizontal line on which characters rest. Callback function triggered when the touch screen is touched. The filename of the compressed image file. The new path the archive will be mounted to. The higher 32 bits of the state value. nil otherwise. The position of the new text on the x-axis. Double arrow pointing to the top-right and bottom-left. Русский – The stencil value of a pixel will be replaced by the value specified in love.graphics.stencil, if any object touches the pixel. The new maximum torque for the joint motor in newton meters. The ImageData object to create the font from. The maximum length of the first rope segment. If the group is zero or they do not match, then the contact filter checks if the fixtures select a category of the other fixture with their masks. Volume of low-frequency audio. ParticleSystem:setAreaSpread( distribution, dx, dy ). Gets the rotational inertia of the body.The rotational inertia is how hard is it to make the body spin. Gets the system-dependent maximum values for love.graphics features. torque = Joint:getReactionTorque( invdt ). The URL to open. Gets the format of the CompressedImageData. Position of the control point along the y axis. Get the Joints connected by this GearJoint. The paths that the ''require'' function will check for c libraries in love's filesystem. love.graphics.applyTransform( transform ). It can be used as an argument to. A new Source that can play the specified audio. Clamped images appear only once, but repeated ones repeat as many times as there is room in the Quad.If you use a Quad that is larger than the image extent and do not use repeated tiling, there may be an unwanted visual effect of the image stretching all the way to fill the Quad. Sounds and images in particular tend to use the most memory. True if the window is fullscreen, false otherwise. If the object has the type with the specified name in its hierarchy, this function will return true. categoryBits, maskBits, groupIndex = Shape:getFilterData(). source = love.audio.newSource( filename, type ), source = love.audio.newSource( file, type ), source = love.audio.newSource( decoder, type ), source = love.audio.newSource( data, type ). Get the current length of the rope segment attached to the first body. Sets whether particle angles and rotations are relative to their velocities. will be replaced by the name passed to require and the default library extension for the platform.The paths are relative to the game's source and save directories, as well as any paths mounted with love.filesystem.mount. Callback function triggered when the mouse wheel is moved. Get the y position of the body in world coordinates. See Image for that. The group zero means no group.The groups range from -32768 to 32767. All vectors need to be of the same size (e.g. The y position of the second connecting point. At least one color must be specified. The FileData containing the Lua code to use as the source. True if relative particle rotation is enabled, false if it's disabled. The position of the sample (0 means first sample). * Kinematic bodies do not react to forces and only collide with dynamic bodies.The mass of the body gets calculated when a Fixture is attached or removed, but can be changed at any time with Body:setMass or Body:resetMassData. Set coordinates of the i-th control point. It can improve performance and reduce aliasing issues.Automatically creates mipmaps for the Image if none exist yet. Creates a new RandomGenerator object which is completely independent of other RandomGenerator objects and random functions. Sets or disables scissor.The scissor limits the drawing area to a specified rectangle. Explicitly destroys the Body. Whether an internally managed stencil buffer should be used, if the depthstencil field isn't set. Polygon is a convex polygon with up to 8 sides. Everything drawn to the Canvas will be converted from linear RGB to sRGB. Sets a new gravity scale factor for the body. Sets area-based spawn parameters for the particles. The type of fullscreen to use. Superclass for all things that can be drawn on screen. love.graphics.captureScreenshot( filename ), love.graphics.captureScreenshot( callback ), love.graphics.captureScreenshot( channel ), love.graphics.circle( mode, x, y, radius ), love.graphics.circle( mode, x, y, radius, segments ). For example, say you make a character that rides a bicycle. Shader:send( name, matrixlayout, matrix, ... ), Shader:send( name, data, matrixlayout, offset, size ). Whether the bodies in this world are allowed to sleep. Returns the two closest points between two fixtures and their distance. The y component of the position in global coordinates. Sets the wrapping properties of a Canvas.This function sets the way the edges of a Canvas are treated if it is scaled or rotated. If enabled, particles are aligned to the angle of their velocities and rotate relative to that angle. Returns whether the two colliding fixtures are touching each other. The forward-delete key on an American layout. Clamped images appear only once, but repeated ones repeat as many times as there is room in the Quad.N.B. A sine wave. Українська – Gets the number of bits per sample in the data currently being recorded. Filter mode used when minifying the image. image = love.graphics.newArrayImage( slices, settings ). 简体中文 – The lines drawn with it enabled do not behave like regular love.graphics lines: their widths don't scale with the coordinate transformations or with love.graphics.setLineWidth, and they don't use the smooth LineStyle. topLeftX, topLeftY, bottomRightX, bottomRightY = Fixture:getBoundingBox( index ). The index of the axis, button, or hat to bind the virtual gamepad axis to. This function lets you change the bindings or add new ones for types of Joysticks which aren't recognized as gamepads by default.The virtual gamepad buttons and axes are designed around the Xbox 360 controller layout. Returns the number of children the shape has. It can be used to create the boundaries of your terrain. Get the friction between two shapes that are in contact. Returns the function for collision filtering. A WeldJoint essentially glues two bodies together. The format that was used to compress the given string. The right-bracket key on an American layout. Indices start with 1. Additional categories selected by the mask. Superclass for all things that can be drawn on screen. Mesh:setVertex( index, attributecomponent, ... ), Mesh:setVertex( index, x, y, u, v, r, g, b, a ). Gets a list of the names of the currently enabled effects. ParticleSystem:setTangentialAcceleration(. nil otherwise. ParticleSystem:setParticleLifetime( min, max ). Removed in 0.10.0 (set t.gammacorrect in conf.lua instead). The duration to vibrate for. The layout (row- or column-major) of the matrix. Draws text on screen. A FrictionJoint applies friction to a body. Any field not filled in will use the current value that would be returned by. True if the file is currently open, false otherwise. The volume down key on an American layout. The position of the first vertex of the polygon on the y-axis. love.graphics.setStencil( stencilFunction ). two numbers -> vec2). Returns a table containing the Joints attached to this Body. The y coordinate of the pulley joint anchor in the second body. Gets the key corresponding to the given hardware scancode.Unlike key constants, Scancodes are keyboard layout-independent. Contacts are objects created to manage collisions in worlds. It is recommended to stay between 0 and 0.1, though. At least two and at most four numbers can be used. The blue channel of the linear RGB color to convert. The radius of the ellipse along the y-axis (half the ellipse's height). A DPI scale factor of 2 means the font's glyphs have twice the pixel density in each dimension (4 times as many pixels in the same area) compared to a font with a DPI scale factor of 1.The font size of TrueType fonts is scaled internally by the font's specified DPI scale factor. Creates a constraint joint between two bodies. Name of the matrix to send to the shader. Gets the direction of a virtual gamepad axis. The number of samples that have been recorded so far. Keeps bodies together in such a way that they act like gears. In many cases, you draw images or shapes in terms of their upper-left corner (See the picture above). Be clear and direct when talking something new. The table given as an argument, or nil if nothing exists at the path. Callback function triggered when window receives or loses focus. innerAngle, outerAngle, outerVolume = Source:getCone(). Only usable in Canvases. Gets the wrapping properties of a Canvas.This function returns the currently set horizontal and vertical wrapping modes for the Canvas. Set the position of the body.Note that this may not be the center of mass of the body.This function cannot wake up the body. Cannot be less than 1. RGBA data at 4 bits per pixel. The window is automatically resized to match the dimensions of the desktop, and its size cannot be changed. Effectively disables the depth or stencil test. )The paths are relative to the game's source and save directories, as well as any paths mounted with love.filesystem.mount. ParticleSystem:setEmissionArea( distribution, dx, dy, angle, directionRelativeToCenter ). Other values will look unrealistic. The first component of the first vertex attribute in the vertex. ParticleSystem:setParticleLifetime( min, max ). Strength of the right vibration motor on the Joystick. An array containing boolean values indicating whether to discard the texture of each active Canvas, when multiple simultaneous Canvases are active. At least two and at most four numbers can be used. The right GUI (command / windows / super) key on an American layout. The filter settings to use for this Source, with the following fields: True if the source should loop, false otherwise. Ray casting a parent shape will only test the child specified so if you want to test every shape of the parent, you must loop through all of its children.The world position of the impact can be calculated by multiplying the line vector with the third return value and adding it to the line starting point.hitx, hity = x1 + (x2 - x1) * fraction, y1 + (y2 - y1) * fraction, x, y, fraction = Fixture:rayCast( x1, y1, x2, y1, maxFraction, childIndex ). The name of the renderer, e.g. Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing. x, y, u, v, r, g, b, a = Mesh:getVertex( i ). Resets the mass of the body by recalculating it from the mass properties of the fixtures. * Dynamic bodies are the main actors in the simulation, they collide with everything. True if the body is active or false if not. The audio next track key on an American layout. A string of the characters in the image in order from left to right. The y coordinate of the pulley joint anchor in the first body. joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay, collideConnected ). They can't be rendered directly, they can only be used in Shader code (and sent to the shader via Shader:send).To use a cubemap image in a Shader, it must be declared as a CubeImage or samplerCube type (instead of Image or sampler2D). An Image object which can be drawn on screen. Its secondary responsibilities include loading external files (including Images and Fonts) into memory, creating specialized objects (such as ParticleSystems or Canvases) and managing screen geometry.. LÖVE's coordinate system is rooted in … Angles must be given in radians for rotation. Returns the category mask of the fixture. True if the window should be borderless in windowed mode, false otherwise. Path to the image to use for the new Cursor. If the current DistanceModel is clamped, this is the minimum attenuation distance. It is enabled by default on Windows, Mac, and Linux, and disabled by default on iOS and Android.On touch devices, this shows the system's native on-screen keyboard when it's enabled. Sets the linear damping of a BodySee Body:getLinearDamping for a definition of linear damping.Linear damping can take any value from 0 to infinity. Gets whether love.filesystem follows symbolic links. The relative scale factor along the x-axis. Encode/decode data as base64 binary-to-text encoding. Whether to enter or exit fullscreen mode. Later changes to the transformation can be undone by using the pop operation, which returns the coordinate transform to the state it was in before calling push. success = love.window.setFullscreen( fullscreen ), success = love.window.setFullscreen( fullscreen, fstype ). Which cubemap face, array index, or volume layer to replace, if applicable. These two points are specified in world coordinates and the two bodies are assumed to be in place when this joint is created. You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener. The direction of the hat, if the virtual gamepad axis is bound to a hat. If true, do not close the game. They can't be rendered directly, they can only be used in Shader code (and sent to the shader via Shader:send).To use a volume image in a Shader, it must be declared as a VolumeImage or sampler3D type (instead of Image or sampler2D). It is most useful for sprite sheets and atlases: in a sprite atlas, multiple sprites reside in same image, quad is used to draw a specific sprite from that image; in animated sprites with all frames residing in the same image, quad is used to draw specific frame from the animation. Scales the coordinate system in two dimensions. If omitted, it defaults to same as parameter sx. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.Potential uses for shaders include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, bump mapping, and much more! Four-pointed arrow pointing up, down, left, and right. The y position of the first anchor point. thread = love.thread.newThread( filename ), thread = love.thread.newThread( fileData ), thread = love.thread.newThread( codestring ). contents, size = File:read( container, bytes ). The x component of the normal vector of the edge where the ray hit the shape. love.joystickaxis( joystick, axis, value ). The final transformed position of the current vertex. The window is automatically resized to match the dimensions of the desktop, and its size cannot be changed. True if the window is visible, false if it isn't. The y position of the second anchor point (world space). number = RandomGenerator:random( min, max ), number = RandomGenerator:randomNormal( stddev, mean ). runs the code below it; has the name of "example", shows all .lua files from the specified directory, except those in lib/, shows all .lua and .txt files from the specified directory, except those in lib/ and maps/, links to the wiki page for love.graphics.setColor and formats the link accordingly, links to the wiki page for love.graphics using the text the graphics. It does not allow for relative rotation. It has no other effect. Check if specified shader code does not contain any errors. path = love.filesystem.getUserDirectory(), path = love.filesystem.getWorkingDirectory(), is_dir = love.filesystem.isDirectory( path ). Sets the maximum friction force in Newtons. The position of the new text on the y-axis. There can be one or two points. As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. An angle of 0 radians will mean 'looking to the right'. Must be between 0 and 1. True if any supplied key is down, false if not. The new FileData, or nil if an error occurred. The x-axis value of a coordinate in pixels. Sets the vibration motor speeds on a Joystick with rumble support. The degree of variation (0 meaning no variation and 1 meaning full variation between start and end). isSupported = love.graphics.isSupported( supportN ). Sets how long the particle system should emit particles (if -1 then it emits particles forever). Ray casting a parent shape will only test the child specified so if you want to test every shape of the parent, you must loop through all of its children.The world position of the impact can be calculated by multiplying the line vector with the third return value and adding it to the line starting point.hitx, hity = x1 + (x2 - x1) * fraction, y1 + (y2 - y1) * fraction, xn, yn, fraction = Shape:rayCast( x1, y1, x2, y2, maxFraction, tx, ty, tr, childIndex ).
Manifestation Angers Samedi, Gilles Lellouche Couple, Histoire De La Télévision Aux Etats-unis, Courbevoie Code Postal, Teinture Cheveux Homme Quelle Couleur Choisir, Château De La Tour 3 Proche Chantilly, Déchetterie Bouchemaine Covid, Gadarénien Signification, Pfc Brakes, Mediapro Canalsat, Regarder Rmc Sport En Direct, Mèche à Bois Plate 60 Mm, Aire Camping-car Montsoreau, Municipales Paris Candidats, Que Devient Marion Bartoli, Totem B2, Musée Du Vin Et Du Négoce De Bordeaux, Météo France Pollionnay 69290, Montfavet Mairie, Guadeloupe Aéroport, Jojo Moyes Livres, Les Informations D'aujourd'hui, Sarah Bouhaddi Mariage, Dfco Billetterie, Uncharted Film Tom Holland, Cimetière De Voiture Abandonnée, Code Promo Rmc Sport + Téléfoot, Météo Montreuil Sur Mer 5 Jours, Aire Camping-car Lac De Ribou, Cheveux Châtain, Rico Lorenzo Police, Château De Noirieux Michelin, Météo Agricole Erquy 22, Sens Critiquehttps Www Google Fr, Obsession Maladive Pour Une Personne, Sainte Foy-les-lyon Piscine, Please Don't Stop The Music Lyrics, Avis De Décès Montreuil-bellay, Météo Dinard Juin, Champagne Bollinger James Bond, Guinguette Port Thibault, Partition Céline, Tourisme Haut-rhin, Top Chef Saison 6 Streaming, 13ème Arrondissement Marseille Avis, Meilleur New Romance, Top Gear Netflix Removed, Lrem Bron, Centre Charles Péguy Orléans, Passer Devant Synonyme, Lyon Manchester Score, Molly Ringwald Valery Lameignère, Le Livre De La Jungle Ukulele, Cours Anglais Institut Municipal Angers, Spectacle Villefranche-sur-saône 2019, Meilleur Quartier Angers, Chanter Pagny Partition, Lsf En Ligne, Chanson Facile Guitare 2 Accords, Rmc Sport Se Connecter,
Laisser un commentaire